POWERED ARMOR SUITS

Overview

Body armor has been used in combat since the early ages of mankind. It is used to protect the wearer from attacks by enemies in both melee and ranged combat. Powered Armor Suits are no different in this respect, but they go a step further. They are the state-of-the-art in infantry tactical weaponry. In addition to providing protection to its wearer, Powered Armor also enhances the wearer's strength, speed, and situational awareness.

Suit Components

Inner Layer

The innermost layer of a power armor suit is a fire-retardant jumpsuit meant to protect the wearer in the case of fire and chemical agents. The material is breathable, and keeps the wearer comfortable.

Outer Layer

The actual armor plating of It is comprised of interlocking composite plates over the entire body. These plates can withstand light to moderate phaser fire and impact from projectile weapons. All joints are powered by motorized servos, which respond to and amplify the wearer's natural movements, enabling him to perform extraordinary feats of strength and agility.

Helmet

The helmet contains an advanced electronics system. Information from a combat tricorder unit, along with environmental and situational awareness can be imposed over the front faceplate for the user's information. The helmet also contains infrared and ultraviolet amplification equipment for low light missions and an air scrubbing system in the event of use in toxic atmospheres or biological warfare.

Mobility

Running

Using the Powered Armor's built-in servo-motors, the wearer is able to run at speeds up to 60 kph, depending on the exact suit model. While running, a powered armor suit moves in a long, loping stride, with a step of more than 10 meters. Running speed can be sustained for the duration of the wearer's physical endurance.

Jumping

From a standing start and using only the Powered Armor's servo-motors, the wearer can jump approximately 10 meters, depending on the exact suit model. Using the suit's Jump Jets, this distance can be boosted to a mile or more. Upon touching down, the wearer can immediately jump again, and in this fashion, leapfrog across the countryside in mile-long bounds.

The Jump Jets use a tremendous amount of energy, and continued use will quickly deplete the suit's power reserves.

Power

Powered Armor Suits are powered by a pair of microfusion generators. These generators supply all the energy needed for movement, including the Jump Jets, weapons, armor polarization, life support, and electronics. Fuel is synthesized by the suit from plain water, held in two pressurized tanks on the suit's back. Fully charged and with light use of the Jump Jets, a Powered Armor suit will run for up to 1 full day on 2 tanks of water. Heavy use of Jump Jets can diminish this time by half.

The water tanks can be refilled by the wearer in the field at any time given a fresh water supply, making the suit's power supply life indefinite.

Weapons

In addition to handheld weaponry, Powered Armor Suits can be fitted with a multitude of snap-on weapon systems ranging from small phasers to rockets powerful enough to destroy an entire city. Smaller weapons, such as phasers and grenade launchers, can be attached to hardpoints on the suit's forearms. Larger weapons, such as missile launchers and cannons, are attached to hardpoints on the suit's shoulders.

Defenses

Powered Armor suits have no shielding, but are coated in a special material which is resistant to moderate phaser fire. The composite plating is also impervious to projectile weapons. Electronic Countermeasure (ECM) suites come standard on Ninja and Shogun models, and can be installed on Ronin and Samurai models as dictated by mission requirements.

Sensors

All Powered Armor Suits have short-range sensors and targeting computers capable of tracking 1024 individual enemies simultaneously. In addition, Scout and Command suits have long-range sensors. On the battlefield, Combat suits use their short-range sensors to engage the enemy, and can be connected to Scout and Command suits via data uplink to also give every soldier a view of the 'big picture'

 
A-25 RONIN SF Marines Standard Combat Suit
Model A-25 "Ronin" Suit
Type Starfleet Marines Standard Combat Suit
Weight 800 kg (1,760 lb)
Max Speed 95 kph (60 mph)
Fuel Cell Life 26 hours
Life Support 26 hours
Jump Height
Servomotors 12 m (40 ft)
Jump Jets 1.5 km (1 mile)
Sensor Range
Long Range none
Target Tracking 5,000 m (3 miles)
Weapon Hardpoints
Forearm 2 forearm hardpoints
Shoulder 1 hardpoint on left shoulder
Back none
Defenses
  Standard armor plating
Other Systems
   

In addition to what the soldier carries in his hands, the A-25 model has attachment points on forearms and left shoulder for additional weapons. The available weapons and mobility of the A-25 model makes it ideally suited for melee combat and taking out the enemy infantry and smaller combat vehicles.

   
AE-25 NINJA SF Marines Recon Suit
Model AE-25 "Ninja" Suit
Type Starfleet Marines Scout / Reconnaissance Suit
Weight 825 kg (1,820 lb)
Max Speed 120 kph (75 mph)
Fuel Cell Life 28 hours
Life Support 28 hours
Jump Height
Servomotors 20 m (65 ft)
Jump Jets 1.5 km (1 mile)
Sensor Range
Long Range 80,000 m (50 miles)
Target Tracking 5,000 m (3 miles)
Weapon Hardpoints
Forearm 2 forearm hardpoints
Shoulder none
Back none
Defenses
  Standard armor plating
  ECM system
Other Systems
  Data uplink transmitter

The Ninja suit sacrifices the shoulder hardpoint of the standard A-25 in favor of more powerful servomotors (for higher running speed), and sophisticated sensors, data uplink, and ECM modules.

   
A-28 SAMURAI SF Marines Heavy Combat Suit
Model A-28 "Samurai" Suit
Type Starfleet Marines Heavy Combat Suit
Weight 1200 kg (2,645 lb)
Max Speed 40 kph (25 mph)
Fuel Cell Life 24 hours
Life Support 24 hours
Jump Height
Servomotors 10 m (32 ft)
Jump Jets 1 km (0.6 miles)
Sensor Range
Long Range none
Target Tracking 5,000 m (3 miles)
Weapon Hardpoints
Forearm 2 forearm hardpoints
Shoulder 2 hardpoints on shoulder
Back 1 hardpoint on back centerline
Defenses
  Heavy armor plating
Other Systems
   
These suits are pure killing machines, each carrying the destructive capacity of an entire 20th-century tank platoon. They are best suited for taking out heavily armed or large targets such as large combat vehicles, buildings and guarded installations. In addition to the weapons the soldier carries in his hands, hardpoints on the suit's forearms, shoulders and back allow the attachment of additional weapons systems, such as rocket launchers, autocannons, or specialty packages.
   
AE-28 SHOGUN SF Marines Command & Control Suit
Model AE-28 "Shogun" Suit
Type Starfleet Marines Command & Control Suit
Weight 1400 kg (3,085 lb)
Max Speed 120 kph (75 mph)
Fuel Cell Life 36 hours
Life Support 36 hours
Jump Height
Servomotors 20 m (65 ft)
Jump Jets 1.5 km (1 mile)
Sensor Range
Long Range 80,000 m (50 miles)
Target Tracking 5,000 m (3 miles)
Weapon Hardpoints
Forearm 2 forearm hardpoints
Shoulder 2 hardpoints on shoulder
Back extra fuel tank
Defenses
  Heavy armor plating
  ECM system
Other Systems
  data uplink transmitter
  128 communication channels
  master override capability for all other suits on the battlefield
The Shogun Command suit is the epitome of Powered Armor design, possessing both the power and strength of the heavy Samurai suit with the speed, agility, and electronics systems of the light Ninja suit. They are used by command grade Marines on the battlefield to coordinate operations using extensive communications and data uplink systems. Shogun suits are prohibitively expensive however, and are therefore produced in very limited numbers, and are rarely used.
   
S-32R SHEPHERD Support / Search & Rescue Suit
Model S-32R "Shepherd" Suit
Type Support / Search & Rescue Suit
Weight 850 kg (1,870 lb)
Max Speed 95 kph (60 mph)
Fuel Cell Life 30 hours
Life Support 30 hours
Jump Height
Servomotors 12 m (40 ft)
Jump Jets not equipped
Sensor Range
Long Range none
Target Tracking 5,000 m (3 miles)
Weapon Hardpoints
Forearm 2 forearm hardpoints (1 used)
Shoulder none
Back none
Defenses
  Standard armor plating
Other Systems
  Data uplink transmitter
  Full tricorder capability
  Cutting tool in forearm mount
  Hostile environment capability
  External storage mounts on legs
The S-32 Powered Armor chassis comes in two basic designs: a standard SAR/recovery model, and a medical variant. Both frames are merely modifications of the standard A-25 series used by SFMC for combat and scouting purposes. In the case of both suits, the jump jet capability has been removed in order to upgrade the fuel cell and life support capacity.

Due to specific needs of the SAR mission, many of the standard equipment has been swapped out in favor of mission specific and critical components. On both suits, one of the forearm mounts is occupied by the same cutting tool used in starship construction. The other hardpoint can accept the same equipment that the A-25 series accepts. Both suits sensor capabilities have been upgraded with an integrated tricorder, which can display information directly onto the suit's HUD system. Additionally, both suits offer the wearer full hostile/hazardous environment protection.

   
S-33RM BLOODHOUND Support / Search & Rescue Medical Suit
Model S-33RM "Bloodhound" Suit
Type Support / Search & Rescue Medical Suit
Weight 825 kg (1,815 lb)
Max Speed 95 kph (60 mph)
Fuel Cell Life 30 hours
Life Support 30 hours
Jump Height
Servomotors 12 m (40 ft)
Jump Jets not equipped
Sensor Range
Long Range none
Target Tracking 5,000 m (3 miles)
Weapon Hardpoints
Forearm 2 forearm hardpoints (1 used)
Shoulder none
Back none
Defenses
  Standard armor plating
Other Systems
  Data uplink transmitter
  Full medical tricorder capability
  Cutting tool in forearm mount
  Hostile environment capability
  Hypospray system
  Field medical kit
On the S-33RM, this gear is supplemented by medical system similiar to what a field medic would carry. This system is used for triage purposes and immediate battlefield stabilization and trauma treatment. In addition to this gear, the suit integrates a full medical tricorder in the same fashion as the S-32 and also incorporates a hypospray delivery system. The delivery mechanism is contained in the suit's index finger and is linked to a hypospray reservoir.